中文介绍 Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.<br>Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.<br>Hearts, mana stars, equipment, and weapons are still VERY important to character strength.<br><br>Unleveled also supports this mod. So if you like interface mods, get Unleveled!<br><br>Please don\'t mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.<br><br>Notable additions:<br>*Levels and EXP.<br>*Max level is 100.<br>*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).<br>*Customizable stats that grant passive abilities and bonus basic stats.<br>*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).<br>*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.<br>*EXP gain from mining pre-hardmode ores and fishing!<br>*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.<br>*Enemies from mods will have their level reflect the level of the biome you\'re in. This isn\'t ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.<br>*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.<br><br>Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.<br><br>Credits:<br>*Gotest - Author, Coder, Spriter<br>*Webmilio - Coder, API<br><br>Special Thanks:<br>*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.<br><br><br>---Change Log---<br>--1.1.4--<br>*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.<br>*Added UpdateEquips override for the ability API.<br>*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.<br>*Updated Mana Shield and Barrier with their rebalances that the standalone received.<br>*Fixed an issue where NPCs that don\'t full heal like they\'re supposed to when they transform.<br>*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.<br><br>--1.1.3--<br>*Implemented some of the balance changes introduced in the updated Standalone.<br><br>--1.1.2--<br>Updated for tMod 0.11.7.8.<br><br>--1.0.4.1--<br>*Fixed all NPCs level scaling.<br><br>--1.0.4--<br>*Updated to tMod 0.11.3<br>*Added a not so invasive tutorial for new players to help describe the mods features.<br>*Added seasonal effects to Power Flower, recommendation of AnArtBob.<br>*Adjusted damage scaling to be less major between levels.<br>*Fixed being unable to select world evil type when choosing Critical Mode.<br>*Fixed banner buff damage boost causing 300% more damage to projectiles.<br>*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.<br><br>--1.0.3.4 to 1.0.3.7 --<br>These versions are hotfixes.<br>Currently working on bug: NPCs are all level 100.<br>*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.<br>*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.<br>*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.<br>*1.0.3.4 : Temporarily disabled the tutorial as its not complete.<br>*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.<br><br>---1.0.3---<br>*Added a level cap to NPCs (same as the Player\'s).<br>*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.<br><br>---1.0.2---<br>*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.<br><br>---1.0---<br>*Massive reconstruction of the code of the mod to clean it up and make it easier to use.<br>*New API created to allow mod devs to give their mod support for Leveled.<br>*!!Native support for other mods has been removed and left to be done through the API.!!<br>*Made Ore EXP flags about 30% more efficient in RAM and in save data.<br>*The value that shows EXP to next level now says "MAX" when at level 100.<br>*New texture for the power flower.<br>*Weapons that use mana have had their mana costs altered according to the item\'s base rarity to be better fit with MP scaling. 40% to 170% respectively.<br>*Experience curve altered.<br>*Power Flower SP curve altered.<br>*Altered base stats from 3 to 2.<br>*Altered Damage/Defense/HP mul
外文介绍 Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.<br />Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.<br />Hearts, mana stars, equipment, and weapons are still VERY important to character strength.<br /><br />Unleveled also supports this mod. So if you like interface mods, get Unleveled!<br /><br />Please don\'t mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.<br /><br />Notable additions:<br />*Levels and EXP.<br />*Max level is 100.<br />*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).<br />*Customizable stats that grant passive abilities and bonus basic stats.<br />*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).<br />*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.<br />*EXP gain from mining pre-hardmode ores and fishing!<br />*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.<br />*Enemies from mods will have their level reflect the level of the biome you\'re in. This isn\'t ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.<br />*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.<br /><br />Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.<br /><br />Credits:<br />*Gotest - Author, Coder, Spriter<br />*Webmilio - Coder, API<br /><br />Special Thanks:<br />*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.<br /><br /><br />---Change Log---<br />--1.1.4--<br />*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.<br />*Added UpdateEquips override for the ability API.<br />*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.<br />*Updated Mana Shield and Barrier with their rebalances that the standalone received.<br />*Fixed an issue where NPCs that don\'t full heal like they\'re supposed to when they transform.<br />*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.<br /><br />--1.1.3--<br />*Implemented some of the balance changes introduced in the updated Standalone.<br /><br />--1.1.2--<br />Updated for tMod 0.11.7.8.<br /><br />--1.0.4.1--<br />*Fixed all NPCs level scaling.<br /><br />--1.0.4--<br />*Updated to tMod 0.11.3<br />*Added a not so invasive tutorial for new players to help describe the mods features.<br />*Added seasonal effects to Power Flower, recommendation of AnArtBob.<br />*Adjusted damage scaling to be less major between levels.<br />*Fixed being unable to select world evil type when choosing Critical Mode.<br />*Fixed banner buff damage boost causing 300% more damage to projectiles.<br />*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.<br /><br />--1.0.3.4 to 1.0.3.7 --<br />These versions are hotfixes.<br />Currently working on bug: NPCs are all level 100.<br />*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.<br />*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.<br />*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.<br />*1.0.3.4 : Temporarily disabled the tutorial as its not complete.<br />*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.<br /><br />---1.0.3---<br />*Added a level cap to NPCs (same as the Player\'s).<br />*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.<br /><br />---1.0.2---<br />*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.<br /><br />---1.0---<br />*Massive reconstruction of the code of the mod to clean it up and make it easier to use.<br />*New API created to allow mod devs to give their mod support for Leveled.<br />*!!Native support for other mods has been removed and left to be done through the API.!!<br />*Made Ore EXP flags about 30% more efficient in RAM and in save data.<br />*The value that shows EXP to next level now says "MAX" when at level 100.<br />*New texture for the power flower.<br />*Weapons that use mana have had their mana costs altered according to the item\'s base rarity to be better fit with MP scaling. 40% to 170% respectively.<br />*Experience curve altered.<br />*Power Flower SP curve altered.<br />*Altered base stats from 3 to 2.<br />*Altered Damage/Defense/HP mul
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